# FishHookData
All of the properties of EntityData, and:
inGround
: Boolean: Whether or not the fish hook is in the ground.xTile
: Integer: Equal to the fish hook'sxTile
.yTile
: Integer: Equal to the fish hook'syTile
.zTile
: Integer: Equal to the fish hook'szTile
.shake
: Integer: Equal to the fish hook'sshake
.ticksCatchable
: Integer: Equal to the fish hook'sticksCatchable
.ticksCatchableDelay
: Integer: Equal to the fish hook'sticksCatchableDelay
.ticksCaughtDelay
: Integer: Equal to the fish hook'sticksCaughtDelay
.ticksInAir
: Integer: Equal to the fish hook'sticksInAir
.ticksInGround
: Integer: Equal to the fish hook'sticksInGround
.caughtEntity
: EntityData: The entity the fish hook is hooked on to. (If existing)fishApproachAngle
: Number: Equal to the fish hook'sfishApproachAngle
.fishPitch
: Number: Equal to the fish hook'sfishPitch
fishPosRotationIncrements
: Integer: Equal to the fish hook'sfishPosRotationIncrements
.