# BlockData

Used to represent a block.

Has the following properties:

  • unlocalizedName: String: equal to the block's unlocalizedName
  • slipperiness: Number: equal to the block's slipperiness
  • blockParticleGravity: Number: equal to the block's blockParticleGravity
  • minX: Number: equal to the block's minX
  • minY: Number: equal to the block's minY
  • minZ: Number: equal to the block's minZ
  • maxX: Number: equal to the block's maxX
  • maxY: Number: equal to the block's maxY
  • maxZ: Number: equal to the block's maxZ
  • blockMaterial: MaterialData: represents the blocks material.
  • enableStats: Boolean: equal to the block's enableStats
  • needsRandomTick: Boolean: equal to the block's needsRandomTick
  • isBlockContainer: Boolean: equal to the block's isBlockContainer
  • useNeighborBrightness: Boolean: equal to the block's useNeighborBrightness
  • translucent: Boolean: equal to the block's translucent
  • fullBlock: Boolean: equal to the block's fullBlock
  • lightOpacity: Integer: equal to the block's lightOpacity
  • lightValue: Integer: equal to the block's lightValue
  • blockHardness: Integer: equal to the block's blockHardness
  • blockResistance: Integer: equal to the block's blockResistance
  • noRender: Boolean: equal to the block's noRender
  • forceRender: Boolean: equal to the block's forceRender
  • fullCube: Boolean: equal to the block's fullCube

It has the following methods:

  • getID() : Integer
Last Updated: 10/15/2023, 4:35:42 AM