# BlockData
Used to represent a block.
Has the following properties:
unlocalizedName
: String: equal to the block'sunlocalizedName
slipperiness
: Number: equal to the block'sslipperiness
blockParticleGravity
: Number: equal to the block'sblockParticleGravity
minX
: Number: equal to the block'sminX
minY
: Number: equal to the block'sminY
minZ
: Number: equal to the block'sminZ
maxX
: Number: equal to the block'smaxX
maxY
: Number: equal to the block'smaxY
maxZ
: Number: equal to the block'smaxZ
blockMaterial
: MaterialData: represents the blocks material.enableStats
: Boolean: equal to the block'senableStats
needsRandomTick
: Boolean: equal to the block'sneedsRandomTick
isBlockContainer
: Boolean: equal to the block'sisBlockContainer
useNeighborBrightness
: Boolean: equal to the block'suseNeighborBrightness
translucent
: Boolean: equal to the block'stranslucent
fullBlock
: Boolean: equal to the block'sfullBlock
lightOpacity
: Integer: equal to the block'slightOpacity
lightValue
: Integer: equal to the block'slightValue
blockHardness
: Integer: equal to the block'sblockHardness
blockResistance
: Integer: equal to the block'sblockResistance
noRender
: Boolean: equal to the block'snoRender
forceRender
: Boolean: equal to the block'sforceRender
fullCube
: Boolean: equal to the block'sfullCube
It has the following methods:
getID() : Integer