# BlockData
Used to represent a block.
Has the following properties:
unlocalizedName: String: equal to the block'sunlocalizedNameslipperiness: Number: equal to the block'sslipperinessblockParticleGravity: Number: equal to the block'sblockParticleGravityminX: Number: equal to the block'sminXminY: Number: equal to the block'sminYminZ: Number: equal to the block'sminZmaxX: Number: equal to the block'smaxXmaxY: Number: equal to the block'smaxYmaxZ: Number: equal to the block'smaxZblockMaterial: MaterialData: represents the blocks material.enableStats: Boolean: equal to the block'senableStatsneedsRandomTick: Boolean: equal to the block'sneedsRandomTickisBlockContainer: Boolean: equal to the block'sisBlockContaineruseNeighborBrightness: Boolean: equal to the block'suseNeighborBrightnesstranslucent: Boolean: equal to the block'stranslucentfullBlock: Boolean: equal to the block'sfullBlocklightOpacity: Integer: equal to the block'slightOpacitylightValue: Integer: equal to the block'slightValueblockHardness: Integer: equal to the block'sblockHardnessblockResistance: Integer: equal to the block'sblockResistancenoRender: Boolean: equal to the block'snoRenderforceRender: Boolean: equal to the block'sforceRenderfullCube: Boolean: equal to the block'sfullCube
It has the following methods:
getID() : Integer