Class ItemFood

  • All Implemented Interfaces:
    org.teavm.jso.JSObject
    Direct Known Subclasses:
    ItemAppleGold, ItemFishFood, ItemSeedFood, ItemSoup

    public class ItemFood
    extends Item
    + This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
    • Field Detail

      • itemUseDuration

        public final int itemUseDuration
    • Constructor Detail

      • ItemFood

        public ItemFood​(int amount,
                        float saturation,
                        boolean isWolfFood)
      • ItemFood

        public ItemFood​(int amount,
                        boolean isWolfFood)
    • Method Detail

      • onItemUseFinish

        public ItemStack onItemUseFinish​(ItemStack itemstack,
                                         World world,
                                         EntityPlayer entityplayer)
        + Called when the player finishes using this Item (E.g. finishes eating.). Not called when the player stops using the Item before the action is complete.
        Overrides:
        onItemUseFinish in class Item
      • getMaxItemUseDuration

        public int getMaxItemUseDuration​(ItemStack var1)
        + How long it takes to use or consume an item
        Overrides:
        getMaxItemUseDuration in class Item
      • getItemUseAction

        public EnumAction getItemUseAction​(ItemStack var1)
        + returns the action that specifies what animation to play when the items is being used
        Overrides:
        getItemUseAction in class Item
      • onItemRightClick

        public ItemStack onItemRightClick​(ItemStack itemstack,
                                          World var2,
                                          EntityPlayer entityplayer)
        + Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
        Overrides:
        onItemRightClick in class Item
      • getHealAmount

        public int getHealAmount​(ItemStack var1)
      • getSaturationModifier

        public float getSaturationModifier​(ItemStack var1)
      • isWolfsFavoriteMeat

        public boolean isWolfsFavoriteMeat()
        + Whether wolves like this food (true for raw and cooked porkchop).
      • setPotionEffect

        public ItemFood setPotionEffect​(int id,
                                        int duration,
                                        int amplifier,
                                        float probability)
        + sets a potion effect on the item. Args: int potionId, int duration (will be multiplied by 20), int amplifier, float probability of effect happening
      • setAlwaysEdible

        public ItemFood setAlwaysEdible()
        + Set the field 'alwaysEdible' to true, and make the food edible even if the player don't need to eat.