Class RenderDragon
- java.lang.Object
-
- net.minecraft.client.renderer.entity.Render<T>
-
- net.minecraft.client.renderer.entity.RendererLivingEntity<T>
-
- net.minecraft.client.renderer.entity.RenderLiving<EntityDragon>
-
- net.minecraft.client.renderer.entity.RenderDragon
-
public class RenderDragon extends RenderLiving<EntityDragon>
+ This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
-
-
Field Summary
Fields Modifier and Type Field Description protected ModelDragon
modelDragon
-
Fields inherited from class net.minecraft.client.renderer.entity.RendererLivingEntity
brightnessBuffer, layerRenderers, mainModel, renderOutlines
-
Fields inherited from class net.minecraft.client.renderer.entity.Render
renderManager, shadowOpaque, shadowSize
-
-
Constructor Summary
Constructors Constructor Description RenderDragon(RenderManager renderManagerIn)
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
doRender(EntityDragon entitydragon, double d0, double d1, double d2, float f, float f1)
+ Actually renders the given argument.protected void
drawRechargeRay(EntityDragon dragon, double parDouble1, double parDouble2, double parDouble3, float parFloat1)
+ Draws the ray from the dragon to it's crystalprotected ResourceLocation
getEntityTexture(EntityDragon var1)
+ Returns the location of an entity's texture.protected void
renderModel(EntityDragon entitydragon, float f, float f1, float f2, float f3, float f4, float f5)
+ Renders the model in RenderLivingprotected void
rotateCorpse(EntityDragon entitydragon, float var2, float var3, float f)
-
Methods inherited from class net.minecraft.client.renderer.entity.RenderLiving
canRenderName, func_177105_a, renderLeash, shouldRender
-
Methods inherited from class net.minecraft.client.renderer.entity.RendererLivingEntity
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderName, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
-
Methods inherited from class net.minecraft.client.renderer.entity.Render
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel
-
-
-
-
Field Detail
-
modelDragon
protected ModelDragon modelDragon
-
-
Constructor Detail
-
RenderDragon
public RenderDragon(RenderManager renderManagerIn)
-
-
Method Detail
-
rotateCorpse
protected void rotateCorpse(EntityDragon entitydragon, float var2, float var3, float f)
- Overrides:
rotateCorpse
in classRendererLivingEntity<EntityDragon>
-
renderModel
protected void renderModel(EntityDragon entitydragon, float f, float f1, float f2, float f3, float f4, float f5)
+ Renders the model in RenderLiving- Overrides:
renderModel
in classRendererLivingEntity<EntityDragon>
-
doRender
public void doRender(EntityDragon entitydragon, double d0, double d1, double d2, float f, float f1)
+ Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render) and this method has signature public void func_76986_a(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doe - Overrides:
doRender
in classRenderLiving<EntityDragon>
-
drawRechargeRay
protected void drawRechargeRay(EntityDragon dragon, double parDouble1, double parDouble2, double parDouble3, float parFloat1)
+ Draws the ray from the dragon to it's crystal
-
getEntityTexture
protected ResourceLocation getEntityTexture(EntityDragon var1)
+ Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.- Specified by:
getEntityTexture
in classRender<EntityDragon>
-
-