Class CompiledChunk
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- net.minecraft.client.renderer.chunk.CompiledChunk
 
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 public class CompiledChunk extends java.lang.Object+ This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
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Field SummaryFields Modifier and Type Field Description static CompiledChunkDUMMY
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Constructor SummaryConstructors Constructor Description CompiledChunk()
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Method SummaryAll Methods Instance Methods Concrete Methods Modifier and Type Method Description voidaddTileEntity(TileEntity tileEntityIn)WorldRenderer.StategetState()java.util.List<TileEntity>getTileEntities()booleanisEmpty()booleanisLayerEmpty(EnumWorldBlockLayer layer)booleanisLayerStarted(EnumWorldBlockLayer layer)booleanisVisible(EnumFacing enumfacing, EnumFacing enumfacing1)voidsetLayerStarted(EnumWorldBlockLayer enumworldblocklayer)protected voidsetLayerUsed(EnumWorldBlockLayer enumworldblocklayer)voidsetState(WorldRenderer.State stateIn)voidsetVisibility(SetVisibility visibility)
 
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Field Detail- 
DUMMYpublic static final CompiledChunk DUMMY 
 
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Method Detail- 
isEmptypublic boolean isEmpty() 
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setLayerUsedprotected void setLayerUsed(EnumWorldBlockLayer enumworldblocklayer) 
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isLayerEmptypublic boolean isLayerEmpty(EnumWorldBlockLayer layer) 
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setLayerStartedpublic void setLayerStarted(EnumWorldBlockLayer enumworldblocklayer) 
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isLayerStartedpublic boolean isLayerStarted(EnumWorldBlockLayer layer) 
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getTileEntitiespublic java.util.List<TileEntity> getTileEntities() 
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addTileEntitypublic void addTileEntity(TileEntity tileEntityIn) 
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isVisiblepublic boolean isVisible(EnumFacing enumfacing, EnumFacing enumfacing1) 
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setVisibilitypublic void setVisibility(SetVisibility visibility) 
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getStatepublic WorldRenderer.State getState() 
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setStatepublic void setState(WorldRenderer.State stateIn) 
 
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