Package net.minecraft.client.model
Class ModelPlayer
- java.lang.Object
-
- net.minecraft.client.model.ModelBase
-
- net.minecraft.client.model.ModelBiped
-
- net.minecraft.client.model.ModelPlayer
-
public class ModelPlayer extends ModelBiped
+ This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
-
-
Field Summary
Fields Modifier and Type Field Description ModelRenderer
bipedBodyWear
ModelRenderer
bipedLeftArmwear
ModelRenderer
bipedLeftLegwear
ModelRenderer
bipedRightArmwear
ModelRenderer
bipedRightLegwear
-
Fields inherited from class net.minecraft.client.model.ModelBiped
aimedBow, bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneak
-
Fields inherited from class net.minecraft.client.model.ModelBase
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
-
-
Constructor Summary
Constructors Constructor Description ModelPlayer(float parFloat1, boolean parFlag)
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
postRenderArm(float f)
void
render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
+ Sets the models various rotation angles then renders the model.void
renderCape(float parFloat1)
void
renderDeadmau5Head(float parFloat1)
void
renderLeftArm()
void
renderRightArm()
void
setInvisible(boolean flag)
void
setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
+ Sets the model's various rotation angles.-
Methods inherited from class net.minecraft.client.model.ModelBiped
setModelAttributes
-
Methods inherited from class net.minecraft.client.model.ModelBase
copyModelAngles, getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffset
-
-
-
-
Field Detail
-
bipedLeftArmwear
public ModelRenderer bipedLeftArmwear
-
bipedRightArmwear
public ModelRenderer bipedRightArmwear
-
bipedLeftLegwear
public ModelRenderer bipedLeftLegwear
-
bipedRightLegwear
public ModelRenderer bipedRightLegwear
-
bipedBodyWear
public ModelRenderer bipedBodyWear
-
-
Method Detail
-
render
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
+ Sets the models various rotation angles then renders the model.- Overrides:
render
in classModelBiped
-
renderDeadmau5Head
public void renderDeadmau5Head(float parFloat1)
-
renderCape
public void renderCape(float parFloat1)
-
setRotationAngles
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
+ Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.- Overrides:
setRotationAngles
in classModelBiped
-
renderRightArm
public void renderRightArm()
-
renderLeftArm
public void renderLeftArm()
-
setInvisible
public void setInvisible(boolean flag)
- Overrides:
setInvisible
in classModelBiped
-
postRenderArm
public void postRenderArm(float f)
- Overrides:
postRenderArm
in classModelBiped
-
-