Package net.minecraft.client.model
Class ModelBiped
- java.lang.Object
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- net.minecraft.client.model.ModelBase
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- net.minecraft.client.model.ModelBiped
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- Direct Known Subclasses:
ModelArmorStandArmor
,ModelEnderman
,ModelPlayer
,ModelZombie
,ModelZombieVillager
public class ModelBiped extends ModelBase
+ This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
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Field Summary
Fields Modifier and Type Field Description boolean
aimedBow
ModelRenderer
bipedBody
ModelRenderer
bipedHead
ModelRenderer
bipedHeadwear
ModelRenderer
bipedLeftArm
ModelRenderer
bipedLeftLeg
ModelRenderer
bipedRightArm
ModelRenderer
bipedRightLeg
int
heldItemLeft
int
heldItemRight
boolean
isSneak
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Fields inherited from class net.minecraft.client.model.ModelBase
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
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Constructor Summary
Constructors Constructor Description ModelBiped()
ModelBiped(float modelSize)
ModelBiped(float modelSize, float parFloat1, int textureWidthIn, int textureHeightIn)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
postRenderArm(float f)
void
render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
+ Sets the models various rotation angles then renders the model.void
setInvisible(boolean invisible)
void
setModelAttributes(ModelBase model)
void
setRotationAngles(float f, float f1, float f2, float f3, float f4, float var6, Entity var7)
+ Sets the model's various rotation angles.-
Methods inherited from class net.minecraft.client.model.ModelBase
copyModelAngles, getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffset
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Field Detail
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bipedHead
public ModelRenderer bipedHead
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bipedHeadwear
public ModelRenderer bipedHeadwear
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bipedBody
public ModelRenderer bipedBody
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bipedRightArm
public ModelRenderer bipedRightArm
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bipedLeftArm
public ModelRenderer bipedLeftArm
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bipedRightLeg
public ModelRenderer bipedRightLeg
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bipedLeftLeg
public ModelRenderer bipedLeftLeg
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heldItemLeft
public int heldItemLeft
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heldItemRight
public int heldItemRight
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isSneak
public boolean isSneak
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aimedBow
public boolean aimedBow
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Method Detail
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render
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
+ Sets the models various rotation angles then renders the model.
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setRotationAngles
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float var6, Entity var7)
+ Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.- Overrides:
setRotationAngles
in classModelBase
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setModelAttributes
public void setModelAttributes(ModelBase model)
- Overrides:
setModelAttributes
in classModelBase
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setInvisible
public void setInvisible(boolean invisible)
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postRenderArm
public void postRenderArm(float f)
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