Class GuiIngame


  • public class GuiIngame
    extends Gui
    + This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
    • Field Detail

      • prevVignetteBrightness

        public float prevVignetteBrightness
        + Previous frame vignette brightness (slowly changes by 1% each frame)
    • Constructor Detail

      • GuiIngame

        public GuiIngame​(Minecraft mcIn)
    • Method Detail

      • func_175177_a

        public void func_175177_a()
      • renderGameOverlay

        public void renderGameOverlay​(float partialTicks)
      • renderGameOverlayCrosshairs

        public void renderGameOverlayCrosshairs​(int scaledResWidth,
                                                int scaledResHeight)
      • renderTooltip

        protected void renderTooltip​(ScaledResolution sr,
                                     float partialTicks)
      • renderHorseJumpBar

        public void renderHorseJumpBar​(ScaledResolution parScaledResolution,
                                       int parInt1)
      • renderExpBar

        public void renderExpBar​(ScaledResolution parScaledResolution,
                                 int parInt1)
      • func_181551_a

        public void func_181551_a​(ScaledResolution parScaledResolution)
      • showCrosshair

        protected boolean showCrosshair()
      • renderVignette

        public void renderVignette​(float parFloat1,
                                   int scaledWidth,
                                   int scaledHeight)
        + Renders a Vignette arount the entire screen that changes with light level.
      • updateTick

        public void updateTick()
        + The update tick for the ingame UI
      • setRecordPlayingMessage

        public void setRecordPlayingMessage​(java.lang.String parString1)
      • setRecordPlaying

        public void setRecordPlaying​(java.lang.String parString1,
                                     boolean parFlag)
      • displayTitle

        public void displayTitle​(java.lang.String parString1,
                                 java.lang.String parString2,
                                 int parInt1,
                                 int parInt2,
                                 int parInt3)
      • drawEaglerPlayerOverlay

        public void drawEaglerPlayerOverlay​(int x,
                                            int y,
                                            float partialTicks)
      • setRecordPlaying

        public void setRecordPlaying​(IChatComponent parIChatComponent,
                                     boolean parFlag)
      • getChatGUI

        public GuiNewChat getChatGUI()
        + returns a pointer to the persistant Chat GUI, containing all previous chat messages and such
      • getUpdateCounter

        public int getUpdateCounter()
      • func_181029_i

        public void func_181029_i()