Package net.minecraft.world.gen
Class NoiseGeneratorImproved
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- net.minecraft.world.gen.NoiseGenerator
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- net.minecraft.world.gen.NoiseGeneratorImproved
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public class NoiseGeneratorImproved extends NoiseGenerator
+ This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
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Constructor Summary
Constructors Constructor Description NoiseGeneratorImproved()
NoiseGeneratorImproved(EaglercraftRandom parRandom)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description double
func_76309_a(int parInt1, double parDouble1, double parDouble2)
double
grad(int parInt1, double parDouble1, double parDouble2, double parDouble3)
double
lerp(double parDouble1, double parDouble2, double parDouble3)
void
populateNoiseArray(double[] parArrayOfDouble, double parDouble1, double parDouble2, double parDouble3, int parInt1, int parInt2, int parInt3, double parDouble4, double parDouble5, double parDouble6, double parDouble7)
+ pars: noiseArray , xOffset , yOffset , zOffset , xSize , ySize , zSize , xScale, yScale , zScale , noiseScale.
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Constructor Detail
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NoiseGeneratorImproved
public NoiseGeneratorImproved()
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NoiseGeneratorImproved
public NoiseGeneratorImproved(EaglercraftRandom parRandom)
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Method Detail
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lerp
public final double lerp(double parDouble1, double parDouble2, double parDouble3)
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func_76309_a
public final double func_76309_a(int parInt1, double parDouble1, double parDouble2)
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grad
public final double grad(int parInt1, double parDouble1, double parDouble2, double parDouble3)
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populateNoiseArray
public void populateNoiseArray(double[] parArrayOfDouble, double parDouble1, double parDouble2, double parDouble3, int parInt1, int parInt2, int parInt3, double parDouble4, double parDouble5, double parDouble6, double parDouble7)
+ pars: noiseArray , xOffset , yOffset , zOffset , xSize , ySize , zSize , xScale, yScale , zScale , noiseScale. noiseArray should be xSize*ySize*zSize in size
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