Class TileEntityHopper

  • All Implemented Interfaces:
    IInventory, IHopper, ITickable, IInteractionObject, ILockableContainer, IWorldNameable

    public class TileEntityHopper
    extends TileEntityLockable
    implements IHopper, ITickable
    + This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
    • Constructor Detail

      • TileEntityHopper

        public TileEntityHopper()
    • Method Detail

      • markDirty

        public void markDirty()
        + For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think it hasn't changed and skip it.
        Specified by:
        markDirty in interface IInventory
        Overrides:
        markDirty in class TileEntity
      • getSizeInventory

        public int getSizeInventory()
        + Returns the number of slots in the inventory.
        Specified by:
        getSizeInventory in interface IInventory
      • decrStackSize

        public ItemStack decrStackSize​(int i,
                                       int j)
        + Removes up to a specified number of items from an inventory slot and returns them in a new stack.
        Specified by:
        decrStackSize in interface IInventory
      • setInventorySlotContents

        public void setInventorySlotContents​(int i,
                                             ItemStack itemstack)
        + Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
        Specified by:
        setInventorySlotContents in interface IInventory
      • getName

        public java.lang.String getName()
        + Gets the name of this command sender (usually username, but possibly "Rcon")
        Specified by:
        getName in interface IWorldNameable
      • hasCustomName

        public boolean hasCustomName()
        + Returns true if this thing is named
        Specified by:
        hasCustomName in interface IWorldNameable
      • setCustomName

        public void setCustomName​(java.lang.String customNameIn)
      • getInventoryStackLimit

        public int getInventoryStackLimit()
        + Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended.
        Specified by:
        getInventoryStackLimit in interface IInventory
      • isUseableByPlayer

        public boolean isUseableByPlayer​(EntityPlayer entityplayer)
        + Do not make give this method the name canInteractWith because it clashes with Container
        Specified by:
        isUseableByPlayer in interface IInventory
      • isItemValidForSlot

        public boolean isItemValidForSlot​(int var1,
                                          ItemStack var2)
        + Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
        Specified by:
        isItemValidForSlot in interface IInventory
      • update

        public void update()
        + Like the old updateEntity(), except more generic.
        Specified by:
        update in interface ITickable
      • updateHopper

        public boolean updateHopper()
      • captureDroppedItems

        public static boolean captureDroppedItems​(IHopper parIHopper)
      • putDropInInventoryAllSlots

        public static boolean putDropInInventoryAllSlots​(IInventory itemIn,
                                                         EntityItem parEntityItem)
        + Attempts to place the passed EntityItem's stack into the inventory using as many slots as possible. Returns false if the stackSize of the drop was not depleted.
      • putStackInInventoryAllSlots

        public static ItemStack putStackInInventoryAllSlots​(IInventory inventoryIn,
                                                            ItemStack stack,
                                                            EnumFacing side)
        + Attempts to place the passed stack in the inventory, using as many slots as required. Returns leftover items
      • getHopperInventory

        public static IInventory getHopperInventory​(IHopper hopper)
        + Returns the IInventory for the specified hopper
      • func_181556_a

        public static java.util.List<EntityItem> func_181556_a​(World parWorld,
                                                               double parDouble1,
                                                               double parDouble2,
                                                               double parDouble3)
      • getInventoryAtPosition

        public static IInventory getInventoryAtPosition​(World worldIn,
                                                        double x,
                                                        double y,
                                                        double z)
        + Returns the IInventory (if applicable) of the TileEntity at the specified position
      • getXPos

        public double getXPos()
        + Gets the world X position for this hopper entity.
        Specified by:
        getXPos in interface IHopper
      • getYPos

        public double getYPos()
        + Gets the world Y position for this hopper entity.
        Specified by:
        getYPos in interface IHopper
      • getZPos

        public double getZPos()
        + Gets the world Z position for this hopper entity.
        Specified by:
        getZPos in interface IHopper
      • setTransferCooldown

        public void setTransferCooldown​(int ticks)
      • isOnTransferCooldown

        public boolean isOnTransferCooldown()
      • mayTransfer

        public boolean mayTransfer()
      • getField

        public int getField​(int var1)
        Specified by:
        getField in interface IInventory
      • setField

        public void setField​(int var1,
                             int var2)
        Specified by:
        setField in interface IInventory
      • clear

        public void clear()
        Specified by:
        clear in interface IInventory