Class Slot

  • Direct Known Subclasses:
    SlotCrafting, SlotFurnaceFuel, SlotFurnaceOutput, SlotMerchantResult

    public class Slot
    extends java.lang.Object
    + This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
    • Field Detail

      • slotNumber

        public int slotNumber
      • xDisplayPosition

        public int xDisplayPosition
      • yDisplayPosition

        public int yDisplayPosition
    • Constructor Detail

      • Slot

        public Slot​(IInventory inventoryIn,
                    int index,
                    int xPosition,
                    int yPosition)
    • Method Detail

      • onSlotChange

        public void onSlotChange​(ItemStack parItemStack,
                                 ItemStack parItemStack2)
        + if par2 has more items than par1, onCrafting(item,countIncrease) is called
      • onCrafting

        protected void onCrafting​(ItemStack var1,
                                  int var2)
        + the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an internal count then calls onCrafting(item).
      • onCrafting

        protected void onCrafting​(ItemStack var1)
        + the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an internal count then calls onCrafting(item).
      • isItemValid

        public boolean isItemValid​(ItemStack var1)
        + Check if the stack is a valid item for this slot. Always true beside for the armor slots.
      • getStack

        public ItemStack getStack()
        + Helper fnct to get the stack in the slot.
      • getHasStack

        public boolean getHasStack()
        + Returns if this slot contains a stack.
      • putStack

        public void putStack​(ItemStack itemstack)
        + Helper method to put a stack in the slot.
      • onSlotChanged

        public void onSlotChanged()
        + Called when the stack in a Slot changes
      • getSlotStackLimit

        public int getSlotStackLimit()
        + Returns the maximum stack size for a given slot (usually the same as getInventoryStackLimit(), but 1 in the case of armor slots)
      • getItemStackLimit

        public int getItemStackLimit​(ItemStack var1)
      • getSlotTexture

        public java.lang.String getSlotTexture()
      • decrStackSize

        public ItemStack decrStackSize​(int i)
        + Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new stack.
      • isHere

        public boolean isHere​(IInventory iinventory,
                              int i)
        + returns true if the slot exists in the given inventory and location
      • canTakeStack

        public boolean canTakeStack​(EntityPlayer var1)
        + Return whether this slot's stack can be taken from this slot.
      • canBeHovered

        public boolean canBeHovered()
        + Actualy only call when we want to render the white square effect over the slots. Return always True, except for the armor slot of the Donkey/Mule (we can't interact with the Undead and Skeleton horses)