Class InventoryMerchant

  • All Implemented Interfaces:
    IInventory, IWorldNameable

    public class InventoryMerchant
    extends java.lang.Object
    implements IInventory
    + This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
    • Constructor Detail

    • Method Detail

      • getSizeInventory

        public int getSizeInventory()
        + Returns the number of slots in the inventory.
        Specified by:
        getSizeInventory in interface IInventory
      • decrStackSize

        public ItemStack decrStackSize​(int i,
                                       int j)
        + Removes up to a specified number of items from an inventory slot and returns them in a new stack.
        Specified by:
        decrStackSize in interface IInventory
      • setInventorySlotContents

        public void setInventorySlotContents​(int i,
                                             ItemStack itemstack)
        + Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
        Specified by:
        setInventorySlotContents in interface IInventory
      • getName

        public java.lang.String getName()
        + Gets the name of this command sender (usually username, but possibly "Rcon")
        Specified by:
        getName in interface IWorldNameable
      • hasCustomName

        public boolean hasCustomName()
        + Returns true if this thing is named
        Specified by:
        hasCustomName in interface IWorldNameable
      • getInventoryStackLimit

        public int getInventoryStackLimit()
        + Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended.
        Specified by:
        getInventoryStackLimit in interface IInventory
      • isUseableByPlayer

        public boolean isUseableByPlayer​(EntityPlayer entityplayer)
        + Do not make give this method the name canInteractWith because it clashes with Container
        Specified by:
        isUseableByPlayer in interface IInventory
      • isItemValidForSlot

        public boolean isItemValidForSlot​(int var1,
                                          ItemStack var2)
        + Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
        Specified by:
        isItemValidForSlot in interface IInventory
      • markDirty

        public void markDirty()
        + For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think it hasn't changed and skip it.
        Specified by:
        markDirty in interface IInventory
      • resetRecipeAndSlots

        public void resetRecipeAndSlots()
      • setCurrentRecipeIndex

        public void setCurrentRecipeIndex​(int currentRecipeIndexIn)
      • getField

        public int getField​(int var1)
        Specified by:
        getField in interface IInventory
      • setField

        public void setField​(int var1,
                             int var2)
        Specified by:
        setField in interface IInventory
      • clear

        public void clear()
        Specified by:
        clear in interface IInventory