Class EntityWitherSkull

  • All Implemented Interfaces:
    org.teavm.jso.JSObject

    public class EntityWitherSkull
    extends EntityFireball
    + This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
    • Constructor Detail

      • EntityWitherSkull

        public EntityWitherSkull​(World worldIn)
      • EntityWitherSkull

        public EntityWitherSkull​(World worldIn,
                                 EntityLivingBase shooter,
                                 double accelX,
                                 double accelY,
                                 double accelZ)
      • EntityWitherSkull

        public EntityWitherSkull​(World worldIn,
                                 double x,
                                 double y,
                                 double z,
                                 double accelX,
                                 double accelY,
                                 double accelZ)
    • Method Detail

      • getMotionFactor

        protected float getMotionFactor()
        + Return the motion factor for this projectile. The factor is multiplied by the original motion.
        Overrides:
        getMotionFactor in class EntityFireball
      • isBurning

        public boolean isBurning()
        + Returns true if the entity is on fire. Used by render to add the fire effect on rendering.
        Overrides:
        isBurning in class Entity
      • canBeCollidedWith

        public boolean canBeCollidedWith()
        + Returns true if other Entities should be prevented from moving through this Entity.
        Overrides:
        canBeCollidedWith in class EntityFireball
      • isInvulnerable

        public boolean isInvulnerable()
        + Return whether this skull comes from an invulnerable (aura) wither boss.
      • setInvulnerable

        public void setInvulnerable​(boolean invulnerable)
        + Set whether this skull comes from an invulnerable (aura) wither boss.