Class EntityArrow

  • All Implemented Interfaces:
    IProjectile, org.teavm.jso.JSObject

    public class EntityArrow
    extends Entity
    implements IProjectile
    + This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
    • Field Detail

      • canBePickedUp

        public int canBePickedUp
      • arrowShake

        public int arrowShake
      • shootingEntity

        public Entity shootingEntity
    • Constructor Detail

      • EntityArrow

        public EntityArrow​(World worldIn)
      • EntityArrow

        public EntityArrow​(World worldIn,
                           double x,
                           double y,
                           double z)
    • Method Detail

      • entityInit

        protected void entityInit()
        Specified by:
        entityInit in class Entity
      • setThrowableHeading

        public void setThrowableHeading​(double x,
                                        double y,
                                        double z,
                                        float velocity,
                                        float inaccuracy)
        + Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
        Specified by:
        setThrowableHeading in interface IProjectile
      • setPositionAndRotation2

        public void setPositionAndRotation2​(double d0,
                                            double d1,
                                            double d2,
                                            float f,
                                            float f1,
                                            int var9,
                                            boolean var10)
        Overrides:
        setPositionAndRotation2 in class Entity
      • setVelocity

        public void setVelocity​(double d0,
                                double d1,
                                double d2)
        + Sets the velocity to the args. Args: x, y, z
        Overrides:
        setVelocity in class Entity
      • onUpdate

        public void onUpdate()
        + Called to update the entity's position/logic.
        Overrides:
        onUpdate in class Entity
      • writeEntityToNBT

        public void writeEntityToNBT​(NBTTagCompound nbttagcompound)
        + (abstract) Protected helper method to write subclass entity data to NBT.
        Specified by:
        writeEntityToNBT in class Entity
      • readEntityFromNBT

        public void readEntityFromNBT​(NBTTagCompound nbttagcompound)
        + (abstract) Protected helper method to read subclass entity data from NBT.
        Specified by:
        readEntityFromNBT in class Entity
      • canTriggerWalking

        protected boolean canTriggerWalking()
        + returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to prevent them from trampling crops
        Overrides:
        canTriggerWalking in class Entity
      • setDamage

        public void setDamage​(double damageIn)
      • getDamage

        public double getDamage()
      • setKnockbackStrength

        public void setKnockbackStrength​(int knockbackStrengthIn)
        + Sets the amount of knockback the arrow applies when it hits a mob.
      • canAttackWithItem

        public boolean canAttackWithItem()
        + If returns false, the item will not inflict any damage against entities.
        Overrides:
        canAttackWithItem in class Entity
      • setIsCritical

        public void setIsCritical​(boolean critical)
        + Whether the arrow has a stream of critical hit particles flying behind it.
      • getIsCritical

        public boolean getIsCritical()
        + Whether the arrow has a stream of critical hit particles flying behind it.