Class EntitySkeleton

  • All Implemented Interfaces:
    IRangedAttackMob, IMob, IAnimals, org.teavm.jso.JSObject

    public class EntitySkeleton
    extends EntityMob
    implements IRangedAttackMob
    + This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
    • Constructor Detail

      • EntitySkeleton

        public EntitySkeleton​(World worldIn)
    • Method Detail

      • getLivingSound

        protected java.lang.String getLivingSound()
        + Returns the sound this mob makes while it's alive.
        Overrides:
        getLivingSound in class EntityLiving
      • getHurtSound

        protected java.lang.String getHurtSound()
        + Returns the sound this mob makes when it is hurt.
        Overrides:
        getHurtSound in class EntityMob
      • getDeathSound

        protected java.lang.String getDeathSound()
        + Returns the sound this mob makes on death.
        Overrides:
        getDeathSound in class EntityMob
      • onLivingUpdate

        public void onLivingUpdate()
        + Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons use this to react to sunlight and start to burn.
        Overrides:
        onLivingUpdate in class EntityMob
      • updateRidden

        public void updateRidden()
        + Handles updating while being ridden by an entity
        Overrides:
        updateRidden in class EntityLivingBase
      • dropFewItems

        protected void dropFewItems​(boolean var1,
                                    int i)
        + Drop 0-2 items of this living's type
        Overrides:
        dropFewItems in class EntityLiving
      • addRandomDrop

        protected void addRandomDrop()
        + Causes this Entity to drop a random item.
        Overrides:
        addRandomDrop in class EntityLivingBase
      • onInitialSpawn

        public IEntityLivingData onInitialSpawn​(DifficultyInstance difficultyinstance,
                                                IEntityLivingData ientitylivingdata)
        + Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
        Overrides:
        onInitialSpawn in class EntityLiving
      • setCombatTask

        public void setCombatTask()
        + sets this entity's combat AI.
      • getSkeletonType

        public int getSkeletonType()
        + Return this skeleton's type.
      • setSkeletonType

        public void setSkeletonType​(int parInt1)
        + Set this skeleton's type.
      • readEntityFromNBT

        public void readEntityFromNBT​(NBTTagCompound nbttagcompound)
        + (abstract) Protected helper method to read subclass entity data from NBT.
        Overrides:
        readEntityFromNBT in class EntityLiving
      • writeEntityToNBT

        public void writeEntityToNBT​(NBTTagCompound nbttagcompound)
        + (abstract) Protected helper method to write subclass entity data to NBT.
        Overrides:
        writeEntityToNBT in class EntityLiving
      • getYOffset

        public double getYOffset()
        + Returns the Y Offset of this entity.
        Overrides:
        getYOffset in class Entity