Class EntityBlaze

  • All Implemented Interfaces:
    IMob, IAnimals, org.teavm.jso.JSObject

    public class EntityBlaze
    extends EntityMob
    + This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
    • Constructor Detail

      • EntityBlaze

        public EntityBlaze​(World worldIn)
    • Method Detail

      • getLivingSound

        protected java.lang.String getLivingSound()
        + Returns the sound this mob makes while it's alive.
        Overrides:
        getLivingSound in class EntityLiving
      • getHurtSound

        protected java.lang.String getHurtSound()
        + Returns the sound this mob makes when it is hurt.
        Overrides:
        getHurtSound in class EntityMob
      • getDeathSound

        protected java.lang.String getDeathSound()
        + Returns the sound this mob makes on death.
        Overrides:
        getDeathSound in class EntityMob
      • getBrightness

        public float getBrightness​(float var1)
        + Gets how bright this entity is.
        Overrides:
        getBrightness in class Entity
      • onLivingUpdate

        public void onLivingUpdate()
        + Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons use this to react to sunlight and start to burn.
        Overrides:
        onLivingUpdate in class EntityMob
      • isBurning

        public boolean isBurning()
        + Returns true if the entity is on fire. Used by render to add the fire effect on rendering.
        Overrides:
        isBurning in class Entity
      • dropFewItems

        protected void dropFewItems​(boolean flag,
                                    int i)
        + Drop 0-2 items of this living's type
        Overrides:
        dropFewItems in class EntityLiving
      • func_70845_n

        public boolean func_70845_n()
      • setOnFire

        public void setOnFire​(boolean onFire)
      • isValidLightLevel

        protected boolean isValidLightLevel()
        + Checks to make sure the light is not too bright where the mob is spawning
        Overrides:
        isValidLightLevel in class EntityMob