Class EntityBoat

  • All Implemented Interfaces:
    org.teavm.jso.JSObject

    public class EntityBoat
    extends Entity
    + This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
    • Constructor Detail

      • EntityBoat

        public EntityBoat​(World worldIn)
      • EntityBoat

        public EntityBoat​(World worldIn,
                          double parDouble1,
                          double parDouble2,
                          double parDouble3)
    • Method Detail

      • canTriggerWalking

        protected boolean canTriggerWalking()
        + returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to prevent them from trampling crops
        Overrides:
        canTriggerWalking in class Entity
      • entityInit

        protected void entityInit()
        Specified by:
        entityInit in class Entity
      • getCollisionBox

        public AxisAlignedBB getCollisionBox​(Entity entity)
        + Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be pushable on contact, like boats or minecarts.
        Overrides:
        getCollisionBox in class Entity
      • canBePushed

        public boolean canBePushed()
        + Returns true if this entity should push and be pushed by other entities when colliding.
        Overrides:
        canBePushed in class Entity
      • getMountedYOffset

        public double getMountedYOffset()
        + Returns the Y offset from the entity's position for any entity riding this one.
        Overrides:
        getMountedYOffset in class Entity
      • performHurtAnimation

        public void performHurtAnimation()
        + Setups the entity to do the hurt animation. Only used by packets in multiplayer.
        Overrides:
        performHurtAnimation in class Entity
      • canBeCollidedWith

        public boolean canBeCollidedWith()
        + Returns true if other Entities should be prevented from moving through this Entity.
        Overrides:
        canBeCollidedWith in class Entity
      • setPositionAndRotation2

        public void setPositionAndRotation2​(double d0,
                                            double d1,
                                            double d2,
                                            float f,
                                            float f1,
                                            int i,
                                            boolean flag)
        Overrides:
        setPositionAndRotation2 in class Entity
      • setVelocity

        public void setVelocity​(double d0,
                                double d1,
                                double d2)
        + Sets the velocity to the args. Args: x, y, z
        Overrides:
        setVelocity in class Entity
      • onUpdate

        public void onUpdate()
        + Called to update the entity's position/logic.
        Overrides:
        onUpdate in class Entity
      • writeEntityToNBT

        protected void writeEntityToNBT​(NBTTagCompound var1)
        + (abstract) Protected helper method to write subclass entity data to NBT.
        Specified by:
        writeEntityToNBT in class Entity
      • readEntityFromNBT

        protected void readEntityFromNBT​(NBTTagCompound var1)
        + (abstract) Protected helper method to read subclass entity data from NBT.
        Specified by:
        readEntityFromNBT in class Entity
      • interactFirst

        public boolean interactFirst​(EntityPlayer entityplayer)
        + First layer of player interaction
        Overrides:
        interactFirst in class Entity
      • setDamageTaken

        public void setDamageTaken​(float parFloat1)
        + Sets the damage taken from the last hit.
      • getDamageTaken

        public float getDamageTaken()
        + Gets the damage taken from the last hit.
      • setTimeSinceHit

        public void setTimeSinceHit​(int parInt1)
        + Sets the time to count down from since the last time entity was hit.
      • getTimeSinceHit

        public int getTimeSinceHit()
        + Gets the time since the last hit.
      • setForwardDirection

        public void setForwardDirection​(int parInt1)
        + Sets the forward direction of the entity.
      • getForwardDirection

        public int getForwardDirection()
        + Gets the forward direction of the entity.
      • setIsBoatEmpty

        public void setIsBoatEmpty​(boolean parFlag)
        + true if no player in boat