Class EnchantmentDurability

  • All Implemented Interfaces:
    org.teavm.jso.JSObject

    public class EnchantmentDurability
    extends Enchantment
    + This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
    • Constructor Detail

      • EnchantmentDurability

        protected EnchantmentDurability​(int enchID,
                                        ResourceLocation enchName,
                                        int enchWeight)
    • Method Detail

      • getMinEnchantability

        public int getMinEnchantability​(int i)
        + Returns the minimal value of enchantability needed on the enchantment level passed.
        Overrides:
        getMinEnchantability in class Enchantment
      • getMaxEnchantability

        public int getMaxEnchantability​(int i)
        + Returns the maximum value of enchantability nedded on the enchantment level passed.
        Overrides:
        getMaxEnchantability in class Enchantment
      • getMaxLevel

        public int getMaxLevel()
        + Returns the maximum level that the enchantment can have.
        Overrides:
        getMaxLevel in class Enchantment
      • canApply

        public boolean canApply​(ItemStack itemstack)
        + Determines if this enchantment can be applied to a specific ItemStack.
        Overrides:
        canApply in class Enchantment
      • negateDamage

        public static boolean negateDamage​(ItemStack parItemStack,
                                           int parInt1,
                                           EaglercraftRandom parRandom)
        + Used by ItemStack.attemptDamageItem. Randomly determines if a point of damage should be negated using the enchantment level (par1). If the ItemStack is Armor then there is a flat 60% chance for damage to be negated no matter the enchantment level, otherwise there is a 1-(par/1) chance for damage to be negated.