Package net.minecraft.client.renderer
Class BlockModelRenderer
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- net.minecraft.client.renderer.BlockModelRenderer
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public class BlockModelRenderer extends java.lang.Object
+ This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
BlockModelRenderer.EnumNeighborInfo
static class
BlockModelRenderer.Orientation
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Constructor Summary
Constructors Constructor Description BlockModelRenderer()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description boolean
renderModel(IBlockAccess blockAccessIn, IBakedModel modelIn, IBlockState blockStateIn, BlockPos blockPosIn, WorldRenderer worldRendererIn)
boolean
renderModel(IBlockAccess blockAccessIn, IBakedModel modelIn, IBlockState blockStateIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, boolean checkSides)
boolean
renderModelAmbientOcclusion(IBlockAccess blockAccessIn, IBakedModel modelIn, Block blockIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, boolean checkSides)
void
renderModelBrightness(IBakedModel parIBakedModel, IBlockState parIBlockState, float parFloat1, boolean parFlag)
void
renderModelBrightnessColor(IBakedModel bakedModel, float parFloat1, float parFloat2, float parFloat3, float parFloat4)
boolean
renderModelStandard(IBlockAccess blockAccessIn, IBakedModel modelIn, Block blockIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, boolean checkSides)
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Method Detail
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renderModel
public boolean renderModel(IBlockAccess blockAccessIn, IBakedModel modelIn, IBlockState blockStateIn, BlockPos blockPosIn, WorldRenderer worldRendererIn)
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renderModel
public boolean renderModel(IBlockAccess blockAccessIn, IBakedModel modelIn, IBlockState blockStateIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, boolean checkSides)
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renderModelAmbientOcclusion
public boolean renderModelAmbientOcclusion(IBlockAccess blockAccessIn, IBakedModel modelIn, Block blockIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, boolean checkSides)
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renderModelStandard
public boolean renderModelStandard(IBlockAccess blockAccessIn, IBakedModel modelIn, Block blockIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, boolean checkSides)
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renderModelBrightnessColor
public void renderModelBrightnessColor(IBakedModel bakedModel, float parFloat1, float parFloat2, float parFloat3, float parFloat4)
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renderModelBrightness
public void renderModelBrightness(IBakedModel parIBakedModel, IBlockState parIBlockState, float parFloat1, boolean parFlag)
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