Class EntityLargeExplodeFX

  • All Implemented Interfaces:
    org.teavm.jso.JSObject

    public class EntityLargeExplodeFX
    extends EntityFX
    + This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
    • Constructor Detail

      • EntityLargeExplodeFX

        protected EntityLargeExplodeFX​(TextureManager renderEngine,
                                       World worldIn,
                                       double xCoordIn,
                                       double yCoordIn,
                                       double zCoordIn,
                                       double parDouble1,
                                       double parDouble2,
                                       double parDouble3)
    • Method Detail

      • renderParticle

        public void renderParticle​(WorldRenderer worldrenderer,
                                   Entity var2,
                                   float f,
                                   float f1,
                                   float f2,
                                   float f3,
                                   float f4,
                                   float f5)
        + Renders the particle
        Overrides:
        renderParticle in class EntityFX
      • onUpdate

        public void onUpdate()
        + Called to update the entity's position/logic.
        Overrides:
        onUpdate in class EntityFX