Package net.minecraft.client.model
Class ModelIronGolem
- java.lang.Object
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- net.minecraft.client.model.ModelBase
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- net.minecraft.client.model.ModelIronGolem
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public class ModelIronGolem extends ModelBase
+ This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
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Field Summary
Fields Modifier and Type Field Description ModelRenderer
ironGolemBody
ModelRenderer
ironGolemHead
ModelRenderer
ironGolemLeftArm
ModelRenderer
ironGolemLeftLeg
ModelRenderer
ironGolemRightArm
ModelRenderer
ironGolemRightLeg
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Fields inherited from class net.minecraft.client.model.ModelBase
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
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Constructor Summary
Constructors Constructor Description ModelIronGolem()
ModelIronGolem(float parFloat1)
ModelIronGolem(float parFloat1, float parFloat2)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
+ Sets the models various rotation angles then renders the model.void
setLivingAnimations(EntityLivingBase entitylivingbase, float f, float f1, float f2)
+ Used for easily adding entity-dependent animations.void
setRotationAngles(float f, float f1, float var3, float f2, float f3, float var6, Entity var7)
+ Sets the model's various rotation angles.-
Methods inherited from class net.minecraft.client.model.ModelBase
copyModelAngles, getRandomModelBox, getTextureOffset, setModelAttributes, setTextureOffset
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Field Detail
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ironGolemHead
public ModelRenderer ironGolemHead
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ironGolemBody
public ModelRenderer ironGolemBody
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ironGolemRightArm
public ModelRenderer ironGolemRightArm
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ironGolemLeftArm
public ModelRenderer ironGolemLeftArm
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ironGolemLeftLeg
public ModelRenderer ironGolemLeftLeg
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ironGolemRightLeg
public ModelRenderer ironGolemRightLeg
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Method Detail
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render
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
+ Sets the models various rotation angles then renders the model.
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setRotationAngles
public void setRotationAngles(float f, float f1, float var3, float f2, float f3, float var6, Entity var7)
+ Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.- Overrides:
setRotationAngles
in classModelBase
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setLivingAnimations
public void setLivingAnimations(EntityLivingBase entitylivingbase, float f, float f1, float f2)
+ Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.- Overrides:
setLivingAnimations
in classModelBase
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