Package net.minecraft.client.model
Class ModelHorse
- java.lang.Object
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- net.minecraft.client.model.ModelBase
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- net.minecraft.client.model.ModelHorse
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public class ModelHorse extends ModelBase
+ This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
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Field Summary
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Fields inherited from class net.minecraft.client.model.ModelBase
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
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Constructor Summary
Constructors Constructor Description ModelHorse()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
render(Entity entity, float var2, float var3, float var4, float var5, float var6, float f)
+ Sets the models various rotation angles then renders the model.void
setLivingAnimations(EntityLivingBase entitylivingbaseIn, float partialTickTime, float parFloat2, float parFloat3)
+ Used for easily adding entity-dependent animations.-
Methods inherited from class net.minecraft.client.model.ModelBase
copyModelAngles, getRandomModelBox, getTextureOffset, setModelAttributes, setRotationAngles, setTextureOffset
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Method Detail
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render
public void render(Entity entity, float var2, float var3, float var4, float var5, float var6, float f)
+ Sets the models various rotation angles then renders the model.
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setLivingAnimations
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float partialTickTime, float parFloat2, float parFloat3)
+ Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.- Overrides:
setLivingAnimations
in classModelBase
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