Class GuiAchievements

  • All Implemented Interfaces:
    GuiYesNoCallback, IProgressMeter

    public class GuiAchievements
    extends GuiScreen
    implements IProgressMeter
    + This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
    • Field Detail

      • parentScreen

        protected GuiScreen parentScreen
      • field_146555_f

        protected int field_146555_f
      • field_146557_g

        protected int field_146557_g
      • field_146563_h

        protected int field_146563_h
      • field_146564_i

        protected int field_146564_i
      • field_146570_r

        protected float field_146570_r
      • field_146569_s

        protected double field_146569_s
      • field_146568_t

        protected double field_146568_t
      • field_146567_u

        protected double field_146567_u
      • field_146566_v

        protected double field_146566_v
      • field_146565_w

        protected double field_146565_w
      • field_146573_x

        protected double field_146573_x
    • Method Detail

      • initGui

        public void initGui()
        + Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the window resizes, the buttonList is cleared beforehand.
        Overrides:
        initGui in class GuiScreen
      • actionPerformed

        protected void actionPerformed​(GuiButton parGuiButton)
        + Called by the controls from the buttonList when activated. (Mouse pressed for buttons)
        Overrides:
        actionPerformed in class GuiScreen
      • drawScreen

        public void drawScreen​(int i,
                               int j,
                               float f)
        + Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks
        Overrides:
        drawScreen in class GuiScreen
      • updateScreen

        public void updateScreen()
        + Called from the main game loop to update the screen.
        Overrides:
        updateScreen in class GuiScreen
      • drawTitle

        protected void drawTitle()
      • drawAchievementScreen

        protected void drawAchievementScreen​(int parInt1,
                                             int parInt2,
                                             float parFloat1)
      • doesGuiPauseGame

        public boolean doesGuiPauseGame()
        + Returns true if this GUI should pause the game when it is displayed in single-player
        Overrides:
        doesGuiPauseGame in class GuiScreen