Class GuiGameOver

  • All Implemented Interfaces:
    GuiYesNoCallback

    public class GuiGameOver
    extends GuiScreen
    implements GuiYesNoCallback
    + This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
    • Constructor Detail

      • GuiGameOver

        public GuiGameOver()
    • Method Detail

      • initGui

        public void initGui()
        + Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the window resizes, the buttonList is cleared beforehand.
        Overrides:
        initGui in class GuiScreen
      • keyTyped

        protected void keyTyped​(char parChar1,
                                int parInt1)
        + Fired when a key is typed (except F11 which toggles full screen). This is the equivalent of KeyListener.keyTyped(KeyEvent e). Args : character (character on the key), keyCode (lwjgl Keyboard key code)
        Overrides:
        keyTyped in class GuiScreen
      • actionPerformed

        protected void actionPerformed​(GuiButton parGuiButton)
        + Called by the controls from the buttonList when activated. (Mouse pressed for buttons)
        Overrides:
        actionPerformed in class GuiScreen
      • drawScreen

        public void drawScreen​(int i,
                               int j,
                               float f)
        + Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks
        Overrides:
        drawScreen in class GuiScreen
      • doesGuiPauseGame

        public boolean doesGuiPauseGame()
        + Returns true if this GUI should pause the game when it is displayed in single-player
        Overrides:
        doesGuiPauseGame in class GuiScreen
      • updateScreen

        public void updateScreen()
        + Called from the main game loop to update the screen.
        Overrides:
        updateScreen in class GuiScreen