Package net.minecraft.client.gui
Class GuiGameOver
- java.lang.Object
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- net.minecraft.client.gui.Gui
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- net.minecraft.client.gui.GuiScreen
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- net.minecraft.client.gui.GuiGameOver
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- All Implemented Interfaces:
GuiYesNoCallback
public class GuiGameOver extends GuiScreen implements GuiYesNoCallback
+ This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. NOT FOR COMMERCIAL OR MALICIOUS USE (please read the 'LICENSE' file this repo's root directory for more info)
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Field Summary
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Fields inherited from class net.minecraft.client.gui.GuiScreen
allowUserInput, buttonList, fontRendererObj, height, itemRender, labelList, mc, showingCloseKey, width
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Fields inherited from class net.minecraft.client.gui.Gui
icons, optionsBackground, statIcons, zLevel
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Constructor Summary
Constructors Constructor Description GuiGameOver()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description protected void
actionPerformed(GuiButton parGuiButton)
+ Called by the controls from the buttonList when activated.void
confirmClicked(boolean flag, int var2)
boolean
doesGuiPauseGame()
+ Returns true if this GUI should pause the game when it is displayed in single-playervoid
drawScreen(int i, int j, float f)
+ Draws the screen and all the components in it.void
initGui()
+ Adds the buttons (and other controls) to the screen in question.protected void
keyTyped(char parChar1, int parInt1)
+ Fired when a key is typed (except F11 which toggles full screen).void
updateScreen()
+ Called from the main game loop to update the screen.-
Methods inherited from class net.minecraft.client.gui.GuiScreen
drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawWorldBackground, getClipboardString, getCloseKey, handleComponentClick, handleComponentHover, handleInput, handleKeyboardInput, handleMouseInput, isAltKeyDown, isCtrlKeyDown, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, mouseClicked, mouseClickMove, mouseReleased, onGuiClosed, onResize, renderToolTip, sendChatMessage, sendChatMessage, setClipboardString, setText, setWorldAndResolution
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Methods inherited from class net.minecraft.client.gui.Gui
drawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLine
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Method Detail
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initGui
public void initGui()
+ Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the window resizes, the buttonList is cleared beforehand.
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keyTyped
protected void keyTyped(char parChar1, int parInt1)
+ Fired when a key is typed (except F11 which toggles full screen). This is the equivalent of KeyListener.keyTyped(KeyEvent e). Args : character (character on the key), keyCode (lwjgl Keyboard key code)
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actionPerformed
protected void actionPerformed(GuiButton parGuiButton)
+ Called by the controls from the buttonList when activated. (Mouse pressed for buttons)- Overrides:
actionPerformed
in classGuiScreen
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confirmClicked
public void confirmClicked(boolean flag, int var2)
- Specified by:
confirmClicked
in interfaceGuiYesNoCallback
- Overrides:
confirmClicked
in classGuiScreen
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drawScreen
public void drawScreen(int i, int j, float f)
+ Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks- Overrides:
drawScreen
in classGuiScreen
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doesGuiPauseGame
public boolean doesGuiPauseGame()
+ Returns true if this GUI should pause the game when it is displayed in single-player- Overrides:
doesGuiPauseGame
in classGuiScreen
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updateScreen
public void updateScreen()
+ Called from the main game loop to update the screen.- Overrides:
updateScreen
in classGuiScreen
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